Reduce mental shotguns in your product’s experiences

Photo by Karen Lau on UnsplashWhat is a mental shotgun?we often compute much more than we want or need. I call this excess computation the mental shotgun — Daniel Kahneman, Thinking, Fast and SlowDaniel Kahneman’s states in his book that we don’t have much control over how our brain makes sense of t..

Create an interactive player prototype using ProtoPie

This tutorial shows you how to make an interactive player screen using ProtoPie. Continue reading on UX Collective »

Experiences and errors — whose fault is it?

Experiences and errors — whose fault is it?Image courtesy of Headway on UnsplashCicero once said that “To make a mistake is only human; to persist in a mistake is idiotic.” I do understand where he was coming from, but these words were pronounced in a time when we didn’t have the experience of writi..

Find the truth. Tell the truth.

— Dana Chisnell Find the truth. Tell the truth. was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.

A framework for product design simplicity

How to focus on what matters. Continue reading on UX Collective »

InVision hype, card game in Figma, how to estimate design work

Your weekly list of curated design resources, brought to you by your friends at the UX Collective.Things were still good on the InVision train, at least for us designers. But for InVision, the writing was on the wall. Or, it should have been. These new design tools were a sign: each launched with li..

What if medical records were designed like a game of chess?

Demystifying the ‘wicked’ problem of clinical usability through the ‘tame’ game of chess Continue reading on UX Collective »

Robinhood meets its black swan

3 product lessons for exceptional circumstances Continue reading on UX Collective »

4 tips to build responsive apps on a budget

Low effort tips to make your phone app design responsive to display well on tablets. Continue reading on UX Collective »

Improving the interaction design in Luigi’s Mansion 3

A great game hindered by poor controls Continue reading on UX Collective »