How to handle UI scaling in games
Supporting different screen resolutions and accessibility feature
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Psychological principles every product designer should know
Source: Vladimir Hadzic on DribbbleIt isn’t a mystery that a large part of delivering a highly successful user experience is understanding what the customer wants/needs along with the cognition that consequently gets customers thinking about what they want/need.
Psychology, thus, becomes a crucial e..
That involuntary flirt made me consider the design ethics
Seven conclusions after two weeks of a diary study.Photo: Phix Nguyen, Unsplash.comYou can’t walk into the room of Design Ethics, learn it, and then exit.
But you can walk into the stakeholder's room, say that the business model is sh*tty, and then exit.
The long-term solution of course lies so..
Finding yourself as a designer
How I found myself and my design style
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The FOMO is real: UX patterns capitalizing on human misery
CreditFOMO is defined as the apprehension that one is either not in-the-know or missing out on information, events, experiences, or decisions that could make their life better. But we don’t need to be told that, do we? A majority of us have experienced FOMO, the fear of missing out, personally. It i..
Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
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Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
Continue reading on UX Collective »
Everything isn’t design, Wikipedia search, type dictionary
Weekly curated resources for designers — thinkers and makers.Aesthetics are an expression of purpose. What we believe, the choices we make, and the products and services we choose to use are bound up in our individual worldview and belief system. Our choices in life are a reflection of how we see th..
Tips on designing inclusively for cognitive disabilities
Their problems, behaviours, needs & tools, plus design guidelines for building accessible productsPhoto by Josh Riemer on UnsplashIn my article “The three levels of accessibility”, I mention the importance of designing for clarity and inclusivity. Not only to ensure everybody regardless of ability i..
Thinking in public as a digital product designer
“I’m usually not that negative but this is bad…”— Well-meaning fellow designerIn a matter of minutes, a few more comments popped out mocking my poor writing and lack of actionable information in my article.
My mood sank.
They are right!
I start writing responses to each one, justifying myself like a..