The ‘what’ and ‘why’ of design debt

The first part of the ‘Design Debt 101’ series.The ‘what’ and ‘why’ of design debtMonday afternoon. Kick-off meeting. This new project looks very promising, you may have discovered a niche no one knew about. It turns out, you need notifications. “Great! We have a notification system. It shouldn’t be..

Ink traps and pals

Recently I’ve seen this tweet from Yves Peters asking how to call these spikes which I replied briefly (spoiler: it’s a light trap!). I had a lot more to explore on the topic, so I decided to write not just about light traps, but similar concepts and shapes too. There are days in life of typeface de..

Is your team a spender or a rainmaker within your org?

The critical difference in how companies view “spenders” versus “rainmakers” Continue reading on UX Collective »

Designing for the autistic community

Product design principles that will improve usability for everyone. Continue reading on UX Collective »

Radical bravery: How to design for vulnerability

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I’m a designer. I earned $50K more because of COVID last year.

Pandemic-induced efficiency is real, and we’re all better off for it. Continue reading on UX Collective »

Germ theory, Art Nouveau and the future of design in a post-pandemic world

Changes that affect the mind of the greater public frequently have unpredictable consequences to the way society is structured and built… Continue reading on UX Collective »

How to write inclusive, accessible digital products

Good UX writing invites everyone to use the interface.There’s one piece of writing advice I give to everyone: Read your writing out loud. Yes, out loud. Not out loud in your head. Out loud out loud. Move your mouth. Make sound. Listen to your sentences. It’s a simple technique, but it works. Listeni..

This is how design principles help you declutter visualizations

The skill you may not have realized you had Continue reading on UX Collective »

The “thumb-driven design” and why UI is shifting down

Phone screens are getting bigger, and user interfaces are moving. Continue reading on UX Collective »