In defense of design challenges
With specific conditions, of course.
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Gamification won’t solve your user experience problems
The Tech Industry loves a good buzzword, so what’s all the hype with gamification, and is it worth it?
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It’s time we look at diversity beyond conventional metrics.
Diversity needs to be at the core of a company’s values, not just a hiring metric. When that’s the case, diversity goes beyond ethnicity and gender, and includes diversity of lived experiences, ability, and generations.
— 100 design lessons for 2021
It’s time we look at diversity beyond conventional..
How to make complex interactive buttons in Figma in 3 steps
Uncovering some “Hacks” to take your Figma prototyping to the next level.
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The world is running on bad UI.
We get excited by the new, slick, modern apps, yet things that are important are outdated AF.
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Common interview questions for UX design roles
You’ve spent weeks perfecting your resume & applying for positions. Now you need to make sure you’re prepared to answer these common interview questions.Illustration by Prabhat Mahapatra.You’ve polished your portfolio and resume. You’ve had lots of coffee chats and sent out too many applications to ..
WhatsApp privacy update fiasco: How things could have gone better
What went wrong, and how it could have been better.
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The role of Reflection in the design process
The often-overlooked last step.In product design, when we release a feature into the wild, we can expect a degree of objectivity in the feedback we get. We can tell if our designs are helping or hurting based on the feedback and metrics after we ship.
Getting my hands on these metrics can be challen..
The evolution of usability in chess
Modern chess design has stood the test of time, but that wasn’t always the case. Sometimes less is more.Chess has a long history, it dates back to the 7th century in India, where it was created as a war game. In some ways, a lot of the game has remained unchanged since the creation, but there have b..
How video game UX can bridge the gap between players and the game
User Interfaces exist as a layer between the player and the game. As a UX/UI designer, the goal is to build a bridge that the player can cross. One which links the real world — a controller, a mouse, a touch screen — to the abstract and complex mechanics of a game.What do these two games have in com..