RIP Flash: flashback, flash-forward

Everything starts in the dark. Continue reading on UX Collective »

Making sense of your design project by writing

Write down the narrative of your project. Why you started this project? Is it because the executive told you to do so? Why do they think it’s a good idea? Is there any evidence to support their argument? By writing, you’re making sense of things. You might feel you know so little about the project a..

A hill to die on

When do we stand up in a design review, present our case, and say “this is a hill I’m willing to die on”?Photo by Mike Erskine on UnsplashI love to talk about designing with constraints. So much of the life of a UX professional is evaluating and compromising technical limitations, time limitations, ..

10 Figma Tricks I Wish I Knew Earlier

Figma hacks you might not have heard of Continue reading on UX Collective »

My phone is not a fridge

When talking about consumer and producer responsibility, there are apparent differences in device categories. OEMs take note. Continue reading on UX Collective »

Is what you’re expecting realistic? When and how to involve others in UX research

Researchers — set non-researchers up for success by determining when & how to effectively involve them in UX research activities. Continue reading on UX Collective »

Running a remote Proto Persona definition workshop

When I first stumbled upon the four-hour product definition workshop by Eric Johnson, I was thrilled. Most workshop guides get stuck with… Continue reading on UX Collective »

The interface effect

An interface is not something projected on a screen, it is a mediation technique between interrelated levels and layers.No one knows for sure, how Gyges came to the throne of Lydia (680 BC), which led to countless stories and legends about it. At that time, Lydia was ruled by Candaules, a man who ac..

To add is expected, to subtract is design

A couple years ago I wrote about how healthcare should take customer experience guru Dan Gingiss’s advice: do simple better. Now new research illustrates why this is so hard: when it comes to trying to make improvements, people would rather add than subtract. That, in a nutshell, may help explain wh..

The grand illusion

We live in a simulation. Just not the one you’re thinking of. Continue reading on UX Collective »