Psychological principles every product designer should know
Source: Vladimir Hadzic on DribbbleIt isn’t a mystery that a large part of delivering a highly successful user experience is understanding what the customer wants/needs along with the cognition that consequently gets customers thinking about what they want/need.
Psychology, thus, becomes a crucial e..
That involuntary flirt made me consider the design ethics
Seven conclusions after two weeks of a diary study.Photo: Phix Nguyen, Unsplash.comYou can’t walk into the room of Design Ethics, learn it, and then exit.
But you can walk into the stakeholder's room, say that the business model is sh*tty, and then exit.
The long-term solution of course lies so..
Finding yourself as a designer
How I found myself and my design style
Continue reading on UX Collective »
The FOMO is real: UX patterns capitalizing on human misery
CreditFOMO is defined as the apprehension that one is either not in-the-know or missing out on information, events, experiences, or decisions that could make their life better. But we don’t need to be told that, do we? A majority of us have experienced FOMO, the fear of missing out, personally. It i..
Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
Continue reading on UX Collective »
Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
Continue reading on UX Collective »