The FOMO is real: UX patterns capitalizing on human misery

CreditFOMO is defined as the apprehension that one is either not in-the-know or missing out on information, events, experiences, or decisions that could make their life better. But we don’t need to be told that, do we? A majority of us have experienced FOMO, the fear of missing out, personally. It i..

How to handle UI scaling in games

Supporting different screen resolutions and accessibility feature Continue reading on UX Collective »

That involuntary flirt made me consider the design ethics

Seven conclusions after two weeks of a diary study.Photo: Phix Nguyen, Unsplash.comYou can’t walk into the room of Design Ethics, learn it, and then exit. But you can walk into the stakeholder's room, say that the business model is sh*tty, and then exit. The long-term solution of course lies so..

Starting your project on the right foot

Many times I’ve been asked by friends, mentees and design students: “What should I ask on the first kickoff meeting with my client?”. In this article, I will note all the questions that have made my design projects successful over the last few years, and hopefully, it will serve you to start any new..

Finding yourself as a designer

How I found myself and my design style Continue reading on UX Collective »

Beyond the buzzword: Gamification done right

Gamification can make a good product better if done right, but it’s not a magic potion Continue reading on UX Collective »