Experiences and errors — whose fault is it?

Experiences and errors — whose fault is it?Image courtesy of Headway on UnsplashCicero once said that “To make a mistake is only human; to persist in a mistake is idiotic.” I do understand where he was coming from, but these words were pronounced in a time when we didn’t have the experience of writi..

Poor little billionaires: The design challenges of high-rise buildings

The rich are just like you and me, except more so… Continue reading on UX Collective »

Beyond the buzzword: Gamification done right

Gamification can make a good product better if done right, but it’s not a magic potion Continue reading on UX Collective »

Improving the interaction design in Luigi’s Mansion 3

A great game hindered by poor controls Continue reading on UX Collective »

Damn, they don’t make ’em like this anymore

A westian take on the state of American places. Continue reading on UX Collective »

Breaking down the brilliant and simple design of Tinder

Why the application is so good at hooking you in Continue reading on UX Collective »

How industrial designers can become “The Bridge” between physical/digital

In search for the missing link between physical and digital that will enable more meaningful and tangible experiences.Illustration by AuthorIn my 10+ years working for both in-house teams and design consultancies I’ve had the opportunity to work for large, Fortune 500 companies as well as early-stag..

Interaction design is more than just user flows and clicks

How to evaluate interaction costs and improve UX. Continue reading on UX Collective »

How to deal with designers in 10 easy steps

This is is a satire.Did you just hire a couple of designers, thinking they would sit quietly and create some visuals? I have bad news for you. They are already thinking about changing things, while blabbing about people, ethics, experiences, and a guy named Norman. Soon enough, they will audit your ..

Rest in pieces, phonebloks

Phonebloks, or when radical design intersected the long road to reliable and repairable objects Continue reading on UX Collective »