How to improve a bad data visualization

Learn how to revise and resubmit your data story Continue reading on UX Collective »

How the brain can read and feel any sensory data streams

The rise of neuroprosthetics and Human-augmenting Technologies Continue reading on UX Collective »

Pitching accessible and inclusive design solutions

SourceWe shouldn’t have to pitch the need to integrate this into our digital work process. Building solutions that are inclusive is part of our responsibility as designers. Everyone should care about creating solutions that a bigger audience can use. But that’s not always the case. In fact, that’s a..

Creating a card game inside Figma

How to use Figma to make a random game of chance Continue reading on UX Collective »

The ‘what’ and ‘why’ of design debt

The first part of the ‘Design Debt 101’ series.The ‘what’ and ‘why’ of design debtMonday afternoon. Kick-off meeting. This new project looks very promising, you may have discovered a niche no one knew about. It turns out, you need notifications. “Great! We have a notification system. It shouldn’t be..

The trap of certainty

I tend to be a person who is sure of things. I’m certain of many things— what people I like to be around, what I like to eat, where I like… Continue reading on UX Collective »

The “thumb-driven design” and why UI is shifting down

Phone screens are getting bigger, and user interfaces are moving. Continue reading on UX Collective »

The “thumb-driven design” and why UI is shifting down

Phone screens are getting bigger, and user interfaces are moving. Continue reading on UX Collective »

Uniwidth typefaces for interface design

Uniwidth typefaces have great potential for use in interactive interfaces. This is a short, handy compilation of some available options.As a web/interface/visual designer I work a lot with label states. Selected, unselected, active, inactive, available, out of stock. Considering that you should neve..

Ludic and narrative sound in games

I believe that game sound design is not about designing sound, but about designing the game via sound. Every sound has a function. Every sound needs a purpose. As Joel Beckerman and Tyler Gray write in The Sonic Boom, “Sound for sound’s sake is often a missed opportunity.” But game audio is rarely d..