The FOMO is real: UX patterns capitalizing on human misery
CreditFOMO is defined as the apprehension that one is either not in-the-know or missing out on information, events, experiences, or decisions that could make their life better. But we don’t need to be told that, do we? A majority of us have experienced FOMO, the fear of missing out, personally. It i..
Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
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Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
Continue reading on UX Collective »
Everything isn’t design, Wikipedia search, type dictionary
Weekly curated resources for designers — thinkers and makers.Aesthetics are an expression of purpose. What we believe, the choices we make, and the products and services we choose to use are bound up in our individual worldview and belief system. Our choices in life are a reflection of how we see th..
Tips on designing inclusively for cognitive disabilities
Their problems, behaviours, needs & tools, plus design guidelines for building accessible productsPhoto by Josh Riemer on UnsplashIn my article “The three levels of accessibility”, I mention the importance of designing for clarity and inclusivity. Not only to ensure everybody regardless of ability i..
Thinking in public as a digital product designer
“I’m usually not that negative but this is bad…”— Well-meaning fellow designerIn a matter of minutes, a few more comments popped out mocking my poor writing and lack of actionable information in my article.
My mood sank.
They are right!
I start writing responses to each one, justifying myself like a..
From T-shaped to π-shaped designer
The role of designers is changing and new approaches are needed to foster a mindset that can support them to become more impact-focused and a key strategic partner. How can DesignOps help driving Designers’ transformation to maximise results and influence?Design has gone a long way in the past 10 ye..
Waterfall design isn’t dead, just having an identity crisis
There is a place where waterfall design belongs; And without it we’ll never keep up with rapid sprint cycles.
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UX inspiration from history: Sony Walkman
Today, many of us know the story of the Sony Walkman brand and how it influenced many other products in the 21 century. It was one of the first models of portable players to change the way people listen to music.The story of the classic Walkman ended in 2010 when Sony retired the cassette player. So..
The problem of over-relying on A/B testing
Don’t get me wrong, I’m a big fan of experimentation and metrics-driven product development. It brings scientific evidence to decision…
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