Projective techniques in design research
Brief context, definition and how to use them.
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Short and long-term thinking in design: here’s why you need both
There is long design and short design. They are not the same, and you need them both.
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Common accessibility considerations for designers
An Accessibility Checklist for DesignersOne of the most common things I am asked for when it comes to accessibility in design is a checklist of accessibility “to-do” items. In many situations, my response to this request is that the World Content Accessibility Guidelines (WCAG) is your best referenc..
Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
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Turning things around when everything sucks at work
Some tips to get overcome barriers and get things back on track
Photo by Jackson Simmer on UnsplashSometimes at work, the same issues can crop up so many times we start to think that things will never change, which makes us tired and resentful. Getting to that point is dangerous — we become negative..
Designers should know crypto
The technology is here to stay, but with the more mainstream adoption come design challenges that were until now unsolved.
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Why having a multidisciplinary attitude is important
Today's design industry is extremely specialized and closed in silos, but the design is multidisciplinary in its roots.When I think about design, I know it encompasses graphics, identity, architecture, interiors, products, packaging exhibitions, digital experiences, services, or communication¹ ..
The case for code in digital product design
And how we might develop a generation of designers who code.“Glasses” by lorisgirl is licensed under CC BY-NC-SA 2.0Code is mysterious. Frustrating. Exclusive. Maybe even dreadful. For most of us digital product designers, code is a complicated thing whose power amazes us, but whose mastery eludes u..
Macro/micro vision for coherent design systems
How alternating focus between the yin and yang of design leads to the perfect balance of consistency and flexibility.
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Design for the gold UX standard
Don’t design with constraints even when you have them
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