Design like Elon Musk using 6 fundamental principles

How Musk’s companies are able to beat existing industry giants using 6 fundamental design principles. Continue reading on UX Collective »

The most loved typeface in the world

Typeface StorySteve Jobs on Time Magazine cover, vol. Oct. 17, 2011In Steve Jobs's famous Stanford speech he reflected how he became attached to typefaces. Because I had dropped out and didn’t have to take the normal classes, I decided to take a calligraphy class to learn how to do this. I lear..

Interfaces in the 80s: Creating GUIs before it was cool

Exploring an interface design tool from the late 1980s which silently revolutionized the industry forever since.Recently I was going through some early implementations of current operating systems to familiarize myself with the evolution of GUI mechanics over time. One particular thing that caught m..

Testing fonts for accessibility

Selecting accessible fonts for your copy is not just to help users with disabilities and special needs – it increases legibility for all… Continue reading on UX Collective »

Occam’s Razor: How did Steve Jobs follow the law of parsimony at Apple?

14th century old principle to design a simple UX. Continue reading on UX Collective »

Designing business transformation through customer experience

Building experience design into the organisation from organisational design through to mature design thinking within product teams. Continue reading on UX Collective »

Reshaping Fashion

Exploring sustainability and up-cycling in fashion and design.Written by Craig Berry Designer & Writer Nike – Space Hippie ProductionA recent ‘trend’ in the fashion industry is big brands exploring sustainability in their product design and acknowledging and accepting responsibility for their carbon..

What next for Sketch?

Sketch successfully took down Photoshop for UI Designers, but has it done enough since then? Continue reading on UX Collective »

Ludic and narrative sound in games

I believe that game sound design is not about designing sound, but about designing the game via sound. Every sound has a function. Every sound needs a purpose. As Joel Beckerman and Tyler Gray write in The Sonic Boom, “Sound for sound’s sake is often a missed opportunity.” But game audio is rarely d..

Understanding data feminism

A new way of thinking about data science and data ethics, informed by the ideas of intersectional feminism.by Catherine D’Ignazio and Lauren F. Klein Introduction: We wrote this book because we are data scientists and data feminists. Although we speak as a “we” in this book, and share certain identi..