What really kills critical thinking

+ tips to deal with the killers Continue reading on UX Collective »

My phone is not a fridge

When talking about consumer and producer responsibility, there are apparent differences in device categories. OEMs take note. Continue reading on UX Collective »

What makes a service succeed or fail? Expectations

Young synchronized skaters competing in Greece circa 2016. Creative Commons.An elderly woman interviewed on the recently-added Netflix documentary “Perfect,” said something to the effect: Audiences have higher expectations of younger dancers. Cut to a clip of older dancers struggling to stay in a st..

Choosing the right design

How to choose the ‘right’ design?!Have you ever had your design critiqued with words like this: “That’s not the right design” or “This is all wrong!”? Me too. In this article, we’re going to explore ways to view and present our design concepts to help others engage with our work in meaningful, posit..

A look at design handoffs

You have dreamed of this very moment. The time has come when all of your hard work, perhaps months of research, designing, stakeholder reviews, maybe some tears is finally being put into implementation. That beautiful moment every Designer waits for: Engineering Handoff. You think to yourself: “go m..

Predictive vs. generative design methods for design & architecture

5 aspects for everyone to clarify expectations for digital tools that will shape the world of tomorrow, now.We have a crisis. There are less than 10 years left to meet 2030 goals, and according to the AIA 2030 report for 2019 only 15% of new projects reported are meeting those goals. There is a long..

Why has no one made a better Goodreads

People who read often desire to read in connection with other readers. Readers have found community within the website, “Goodreads.” And while it builds community and conversation, most who use the site want a better Goodreads. Anyone who’s used it for anything repeatedly shares a number of laments...

Short and long-term thinking in design: here’s why you need both

There is long design and short design. They are not the same, and you need them both. Continue reading on UX Collective »

It is your intro, make sure it counts

First impression matters, and should be memorable. This is why and how.Photo by Adam Solomon on Unsplash“Hi everyone, my name is Tom,” said the new joiner “this is my first week here, I used to work for X as a senior product designer, and before that, I worked at Y. I’m really excited to be here and..

The evolution of usability in chess

Modern chess design has stood the test of time, but that wasn’t always the case. Sometimes less is more.Chess has a long history, it dates back to the 7th century in India, where it was created as a war game. In some ways, a lot of the game has remained unchanged since the creation, but there have b..