Changing organizations, one nudge at a time
You have to make a decision: are you going to read this article or not? What if I told you that it will be very valuable for your job…
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To add is expected, to subtract is design
A couple years ago I wrote about how healthcare should take customer experience guru Dan Gingiss’s advice: do simple better. Now new research illustrates why this is so hard: when it comes to trying to make improvements, people would rather add than subtract.
That, in a nutshell, may help explain wh..
Designers should know crypto
The technology is here to stay, but with the more mainstream adoption come design challenges that were until now unsolved.
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How video game UX can bridge the gap between players and the game
User Interfaces exist as a layer between the player and the game. As a UX/UI designer, the goal is to build a bridge that the player can cross. One which links the real world — a controller, a mouse, a touch screen — to the abstract and complex mechanics of a game.What do these two games have in com..
What we learned from using a North Star
Evolving organisational priorities into measurable and trackable outcomes using a North Star Framework
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Service design beyond design thinking, journey maps, and personas
What I wish I knew as a service designer.
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Beyond the buzzword: Gamification done right
Gamification can make a good product better if done right, but it’s not a magic potion
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5 observation about UX from 2020
Observations from working in UX from the past year.
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Designing a healthy society
As researchers and designers of emerging technologies, we need to reflect and ask ourselves, what’s within our power to help realize a future that invites participation from the full spectrum of human diversity.Credit: Fortune Magazine/Ultimate Software — 100 Best Places Workplaces for DiversityTher..
The design of time
Should we judge a president by the design of their watch?
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