Designers should know crypto

The technology is here to stay, but with the more mainstream adoption come design challenges that were until now unsolved. Continue reading on UX Collective »

Experiences and errors — whose fault is it?

Experiences and errors — whose fault is it?Image courtesy of Headway on UnsplashCicero once said that “To make a mistake is only human; to persist in a mistake is idiotic.” I do understand where he was coming from, but these words were pronounced in a time when we didn’t have the experience of writi..

A simple static visualization can often be the best approach

How I overengineered a worse solution by making an interactive visualization Continue reading on UX Collective »

How to condense user research into a one-page sketch

Finding compelling stories hidden in your user research Continue reading on UX Collective »

We can’t do that

Design negotiation techniques when your team says no. Continue reading on UX Collective »

The state of design in 2021: How to bring us together again

A lonely designer’s critique of today, and a renewed purpose of the social value of design for tomorrow. Continue reading on UX Collective »

Ludic and narrative sound in games

I believe that game sound design is not about designing sound, but about designing the game via sound. Every sound has a function. Every sound needs a purpose. As Joel Beckerman and Tyler Gray write in The Sonic Boom, “Sound for sound’s sake is often a missed opportunity.” But game audio is rarely d..

‘Get a job in UX’ promises are a scam.

No bootcamps or formulas can guarantee what companies will be looking for or how the market will behave. — 100 design lessons for 2021 ‘Get a job in UX’ promises are a scam. was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and respondi..

What it takes to build a bridge

To cross a divide, the gap has to be understood. Continue reading on UX Collective »

This simple story can help you explain UX and UI design

And why you can’t have one without the other. Continue reading on UX Collective »