Designers should know crypto
The technology is here to stay, but with the more mainstream adoption come design challenges that were until now unsolved.
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Experiences and errors — whose fault is it?
Experiences and errors — whose fault is it?Image courtesy of Headway on UnsplashCicero once said that “To make a mistake is only human; to persist in a mistake is idiotic.” I do understand where he was coming from, but these words were pronounced in a time when we didn’t have the experience of writi..
A simple static visualization can often be the best approach
How I overengineered a worse solution by making an interactive visualization
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How to condense user research into a one-page sketch
Finding compelling stories hidden in your user research
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We can’t do that
Design negotiation techniques when your team says no.
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The state of design in 2021: How to bring us together again
A lonely designer’s critique of today, and a renewed purpose of the social value of design for tomorrow.
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Ludic and narrative sound in games
I believe that game sound design is not about designing sound, but about designing the game via sound. Every sound has a function. Every sound needs a purpose. As Joel Beckerman and Tyler Gray write in The Sonic Boom, “Sound for sound’s sake is often a missed opportunity.” But game audio is rarely d..
‘Get a job in UX’ promises are a scam.
No bootcamps or formulas can guarantee what companies will be looking for or how the market will behave.
— 100 design lessons for 2021
‘Get a job in UX’ promises are a scam. was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and respondi..
What it takes to build a bridge
To cross a divide, the gap has to be understood.
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This simple story can help you explain UX and UI design
And why you can’t have one without the other.
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