How video game UX can bridge the gap between players and the game
User Interfaces exist as a layer between the player and the game. As a UX/UI designer, the goal is to build a bridge that the player can cross. One which links the real world — a controller, a mouse, a touch screen — to the abstract and complex mechanics of a game.What do these two games have in com..
How to estimate design work
You can tell easily how much a car costs just by looking at the price tag. But what is the cost of producing that car? Or, how much did it cost to design that specific car, so it can withstand competition for at least one product lifecycle, be reliable, meet safety and brand standards, customer dema..
Monorepo
I’m not exactly a large-scale DevOps guy, but I can tell ya we’ve been moving back toward a monorepo at CodePen and it’s rife with advantages over a system with lots of smaller repos. For us, I mean. It’s very likely that you have entirely different challenges and have come to entirely different con..
Re-Creating the Porky Pig Animation from Looney Tunes in CSS
You know, Porky Pig coming out of those red rings announcing the end of a Looney Tunes cartoon. We’ll get there, but first we need to cover some CSS concepts.
Everything in CSS is a box, or rectangle. Rectangles stack, and can be displayed on top of, or below, other rectangles. Rectangles can conta..
Understanding Mobile E-Commerce UX: 5 Overarching Issues
(Note: Unfortunately, e-mail and RSS don’t support advanced layouts and features. If the graphics in this article look strange, you may want to read the article in your web browser.)
Over the past 2+ years we’ve conducted our most exhaustive study to date, exclusively focused on the mobile e-commerce experience.
It’s notable that, despite the 2,597 mobile UX issues encountered, most users across most sites were able to browse, explore, and add products to the cart while on their mobile devices.
This represents a change from when we first started tested mobile e-commerce UX in 2013, where most users ran into such egregious issues that they abandoned mobile shopping altogether, sometimes in favor of continuing on their desktop device.
Yet this isn’t to say that there were no significant issues encountered by users during this round of mobile testing.
In fact, quite the contrary: abandonments of products and mobile sites, due to UX performance issues, were observed to be a common occ..
What should we do about public touch screens in the Covid era?
They need a rethink.Photo by Gabby K from PexelsYuck!Though they were probably always a bit unsanitary, during the Covid-19 crisis (I like to call it the Covidian) using any interface that was inherently communal became a not-so-great idea.
While research seems to show that the virus doesn’t live lo..
5 observation about UX from 2020
Observations from working in UX from the past year.
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The designer’s ironic obsession with big tech companies.
I get it. There’s a certain aura and mystique centred around these companies.
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Creating a space for authentic connections within your design team
Reflections on navigating 2020, and tools & techniques that have helped us intentionally design authentic virtual team connection.
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Where Two-Factor Authentication Falls Short
Web designers are constantly bombarded with security advice. We’re informed about best practices, security holes and their requisite patches. It’s enough to make your head spin.
Of course, this is all important and well-meaning. Online security is a constantly moving target, where even the biggest ..