The line between work and play is Garbage

What rock stars have taught me about my job.Garbage, illustrated by R. Michael HendrixSteve was supposed to be in bright colored lights on stages across the U.S. along with Liz Phair and Alanis Morrisette. Instead, he was on Zoom with me, trying to find a camera angle that didn’t make him look like ..

The art of scientific intuition in UX

Can the seemingly opposing forces of intuition and scientific thinking be leveraged to fuel novel and creative user experience explorations?Initial D, written by Shuichi ShigenoThe above scene from Initial D anime shows Takumi blazing down the slopes of Mt. Akina, delivering hot tofu from his family..

Reclaiming your focus, anatomy of design trends, accessibility resources

Weekly curated resources for designers — thinkers and makers.Over the course of several months, Nir Eyal has experimented with changing elements of his smartphone so he could have the best of the technology — and avoid the worst. Those experiments paid off, and the steps he took are measures any and..

The state of open-data design

Looking at the state of UX in open data, and tips for how to navigate the beast that is government open data. Continue reading on UX Collective »

Illustration Teardowns: Refactoring Old Work

We all hate to look at our old work. Yuk! Blech! But as songwriters say “it’s all in the rewrite”!Girl sketching on iPad (refactored from several years ago 🙌🏽)As I come up close to the end of my current contract I find myself in that “what’s next” place where I need to get out and promote myself som..

UX lessons I wish I had learned earlier

Part 1 — CraftThey say “hindsight is 20/20”. It’s very true. 10 years ago I made the switch from graphic design to user experience after a 10-year stint working for print shops & manufacturing environments. It has been an incredible journey so far, but there are many things I wished I had learned ea..

Product manager moves: How to build trust with your design team

Starting from a place of inquiry, curiosity, humility.Photo by Tranmautritam from PexelsThe “Everyone’s a Photographer” ProblemAs Product Managers, there’s a fine line between being the “CEO of the product” and getting into the pixels of a design. We write user stories that define the needs the user..

Type traps, design maxims, new Figma, UI tips collection

Weekly curated resources for designers — thinkers and makers.“One of the fundamental forces behind my journey is the opportunity to connect and collaborate with other designers. Building relationships is a crucial part of what we do. I’ve always been a people person myself. That’s just part of my na..

What design research can learn from Socrates’ sneakers

Design research meets Greek philosophy Continue reading on UX Collective »

Measuring design debt

The second part of the ‘Design debt 101’ seriesThis article references information from the ‘what’ and ‘why’ of design debt. Please, consider reading it for more context before moving forward. In this piece, we’ll dive into the topic of measuring design debt. I’ll walk you through the qualitative an..