Illustration Teardowns: Refactoring Old Work

We all hate to look at our old work. Yuk! Blech! But as songwriters say “it’s all in the rewrite”!Girl sketching on iPad (refactored from several years ago 🙌🏽)As I come up close to the end of my current contract I find myself in that “what’s next” place where I need to get out and promote myself som..

The only way an “edit” feature on Twitter would work

How to provide what users want, while keeping them accountable for what they tweet Continue reading on UX Collective »

The state of open-data design

Looking at the state of UX in open data, and tips for how to navigate the beast that is government open data. Continue reading on UX Collective »

UI & UX micro-tips: Volume four

A collection of handy tips to help improve your designs instantly. Continue reading on UX Collective »

UX lessons I wish I had learned earlier

Part 1 — CraftThey say “hindsight is 20/20”. It’s very true. 10 years ago I made the switch from graphic design to user experience after a 10-year stint working for print shops & manufacturing environments. It has been an incredible journey so far, but there are many things I wished I had learned ea..

UX inspiration from history: Sony Walkman

Today, many of us know the story of the Sony Walkman brand and how it influenced many other products in the 21 century. It was one of the first models of portable players to change the way people listen to music.The story of the classic Walkman ended in 2010 when Sony retired the cassette player. So..

If men hate shopping, why do they still lead so many retail companies?

Insights from 30 years of watching men and women shop and manage retail companies Continue reading on UX Collective »

The problem of over-relying on A/B testing

Don’t get me wrong, I’m a big fan of experimentation and metrics-driven product development. It brings scientific evidence to decision… Continue reading on UX Collective »

Product manager moves: How to build trust with your design team

Starting from a place of inquiry, curiosity, humility.Photo by Tranmautritam from PexelsThe “Everyone’s a Photographer” ProblemAs Product Managers, there’s a fine line between being the “CEO of the product” and getting into the pixels of a design. We write user stories that define the needs the user..

Type traps, design maxims, new Figma, UI tips collection

Weekly curated resources for designers — thinkers and makers.“One of the fundamental forces behind my journey is the opportunity to connect and collaborate with other designers. Building relationships is a crucial part of what we do. I’ve always been a people person myself. That’s just part of my na..